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Life is feudal mmo
Life is feudal mmo










life is feudal mmo

LiF is a good example for SV(or literally any studio) of what not to do, granted Bobik still stands to recoup some of the losses by selling the IP and the just recently released Chinese version of the game is still going strong. But that's a LOT of coding and there are other things that would make this game great. I think it would be fun to dig a hole under a wall in a siege to make it crumble. Games with digging have to be built around that function (Minecraft, Space Engineers, Deep Rock Galactic, ETC), since it eats a lot of data. Now add 100 other players digging a hole at different locations and you have a very slow experience. The game has to calculate someone digging a hole. Plus, this is an MMO on one shard/server. If digging actually changes the surface of the ground, they would have to recode ALOT of the current map.

life is feudal mmo

Then have the stump disappear after a time an turn into a small tree that grows based on the resources it has. I think it would be neat to see trees turn into stumps when they are depleted. I'm always for players being able to make a mark on the land and resources spawning in a few different locations.Ĭurrently it looks like that might not be happening and we'll have a similar system to MO1 where resources simply 'deplete'.












Life is feudal mmo